
Alice Through the Rabbit Hole is a whimsical play about curiosity, imagination, and the courage to explore the unknown. When Alice falls asleep, she dreams of a strange and wonderful place called Wonderland. There, she follows a hurried White Rabbit and meets peculiar characters who challenge her to think differently, trust herself, and embrace who she is. Through confusion, laughter, and bravery, Alice discovers that even the most unusual journeys can teach valuable lessons.
CHARACTERS:
NARRATOR: A storyteller (perhaps dressed as a librarian or an older Alice).
ALICE: A curious girl who discovers her inner strength.
WHITE RABBIT: A frantic, time-obsessed rabbit.
MOUSE: A weary, damp animal.
DODO: A cheerful bird who leads the Caucus Race.
CHESHIRE CAT: A mysterious, wise, and mischievous cat.
MAD HATTER: The eccentric host of the tea party.
QUEEN OF HEARTS: The loud, demanding ruler of Wonderland.
ENSEMBLE: Card Soldiers and Forest Animals.
SCRIPT:
(The stage is dimly lit. The NARRATOR enters holding a large, glowing book.)
NARRATOR: Welcome to a place where the clocks run backward, and the shadows tell jokes. We often think the world must make sense to be beautiful—but tonight, a young girl named Alice is about to learn that sometimes, the most sensible thing you can do is embrace the impossible. Pay close attention… for once you go down the rabbit hole, you might never see things the same way again.
(The NARRATOR gestures to Alice, who is sitting on a bench, nodding off to sleep. The NARRATOR exits as the lights shift to a magical blue.)
SCENE 1: The Rabbit Hole
(Alice mimics a slow-motion fall as floating objects pass her. She lands with a thud.)
ALICE: Down, down, down! I wonder if I shall fall right through the earth! I must be getting somewhere near the center.
(The WHITE RABBIT scurries across, checking a giant pocket watch.)
WHITE RABBIT: Oh, my paws! Oh, my fur and whiskers! I’m late, I’m late! The Queen will have my head if I’m a second behind!
ALICE: Wait, Mr. Rabbit! Where are you going?
WHITE RABBIT: No time for introductions! The clock is ticking! (He bolts through a small door and disappears.)
ALICE: How peculiar. A rabbit with a watch… and a schedule! I simply must see where he’s going.
SCENE 2: The Pool of Tears & The Caucus Race
(ALICE holds a “DRINK ME” bottle, mimics drinking, and crouches down. Blue fabric “waves” represent the water.)
ALICE: Oh, no! I’ve shrunk! And I’ve cried so much that I’m drowning in my own tears.
MOUSE: (Paddling past) Tell me about it. It’s a very damp business, being a mouse in a puddle.
ALICE: Mr. Mouse, do you know the way out? I just want to understand this world.
MOUSE: No time for talking! Follow the Dodo to the dry land!
(The “water” vanishes. THE DODO stands on a rock as animals gather.)
DODO: A Caucus Race! Everyone in a circle!
ALICE: But where is the finish line?
DODO: The finish line is wherever you stop, and everyone wins! Begin!
(ALICE runs in circles with the animals, laughing.)
ALICE: This makes no sense at all… but it is the most fun I’ve had all day!
SCENE 3: Advice from a Cat
(ALICE walks through a forest. The CHESHIRE CAT appears—as a puppet or a glowing grin.)
ALICE: Excuse me, but which way should I go from here?
CHESHIRE CAT: That depends a good deal on where you want to get to.
ALICE: I don’t much care where—
CHESHIRE CAT: Then it doesn’t matter which way you go. Most people go to the Hatter. He’s mad, you know.
ALICE: I don’t want to go among mad people.
CHESHIRE CAT: Oh, you can’t help that. We’re all mad here. I’m mad. You’re mad. You must be, or you wouldn’t have come here.
ALICE: Perhaps being “mad” just means seeing the world differently. Thank you, Mr. Cat.
SCENE 4: The Mad Hatter’s Tea Party
(A long table filled with teacups. THE MAD HATTER sits at the head.)
MAD HATTER: No room! No room!
ALICE: (Firmly sitting down) There is plenty of room!
MAD HATTER: Why is a raven like a writing desk?
ALICE: Is there an answer?
MAD HATTER: I haven’t the slightest idea! It’s always tea time, Alice. Logic is a cage; nonsense is the key to the door!
ALICE: I see. You don’t change the time, you just change your seat. But I think I’m ready for a seat at a bigger table. I’m going to find the Queen!
SCENE 5: The Queen’s Court
(A garden. THE QUEEN OF HEARTS enters with her Card Soldiers.)
QUEEN OF HEARTS: Who is this? Why is she not bowing? Off with her head!
ALICE: (Standing tall and loud) No! You can’t just go around shouting “Off with her head” because you’re grumpy. It isn’t fair!
QUEEN OF HEARTS: Silence! I am the Queen! I am the rules!
ALICE: You’re not the rules. You’re nothing but a pack of cards! I’m not afraid of you anymore. I know who I am, and I know what is right.
SCENE 6: The Awakening
(The Wonderland characters vanish. Alice is back on her bench. She wakes up and smiles.)
ALICE: What a strange and wonderful dream. Maybe Wonderland wasn’t about the Rabbit or the Tea Party… maybe it was about me. Sometimes the world doesn’t make sense, and that’s okay. As long as I trust myself, I can handle any journey.
(The NARRATOR steps back onto the stage.)
NARRATOR: And so, Alice returns. She is the same girl who fell, yet she is entirely different, for she discovered that the logic of the world matters much less than the strength of her own heart. Remember: whenever life feels like a pack of cards trying to knock you down… just stand tall and remember your own Wonderland.
The End
Author: Lewis Carroll
Adapted by: K I D S I N C O
Moral of the Story: Being curious and brave helps us grow, even when things don’t make sense. Trusting yourself is the key to navigating new and unfamiliar situations.
Moral Values:
- Curiosity
- Courage
- Self-confidence
- Kindness
- Imagination
- Standing up for what is right
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👉 External Resources:
- Lewis Carroll and Alice’s Adventures in Wonderland
- Alice’s Adventures in Wonderland – Project Gutenberg
- Alice’s Adventures in Wonderland – by Lewis Carroll – The Millennium Fulcrum Edition 3.0
- Alice’s Adventures in Wonderland – Wikipedia
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